Author Topic: OTBA League Rules  (Read 469 times)

Offline BleedingCubbyBlue

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OTBA League Rules
« on: October 14, 2012, 10:29:24 AM »
League Rules

1. Introduction

1.1. The Off Topic Baseball Association (OTBA) is an " Out of The Park Baseball" simulation baseball league founded in January 2005 to provide regular contributors to the OOTP Off Topic forum a place to pit their baseball skills against each other. The OTBA consists of 20 teams in two leagues, with two divisions in each league.

2. Owner Participation/Activity

2.1. Owners are expected to make at least semi-regular exports with their team. With the league simulating 15 days at a time three days per week, several missed exports can significantly hamper a team and cause its owner to be considered "inactive". An owner missing four exports in a row may be replaced if he/she has not made an effort to contact the commissioner to let him/her know of an absence. An owner missing multiple non-consecutive exports in a season may be placed on probation by the League Office. Every effort will be made by the commissioner to contact said owner prior to replacement. Any owner missing the Opening Day export may be suspended or replaced without notice.

2.2. Owners who will be away for a period of time exceeding one export cycle should notify the league via a post in the "Owner Vacations and Absences" sub forum within the "General League Discussion" forum. Owners who will be absent for a period of time that may severely handicap his or her team, such as one month's time, may be asked to find a temporary replacement during the absence or forfeit the team.

2.3. The commissioner takes no responsibility for running a team in an owner's absence. The commissioner may, at his or her discretion, make manual changes or enable CPU changes to teams that have inactive owners. Owners who disagree with these changes have no remedy after they are made.

2.4. Owners are expected to run their team with integrity and play nice with other owners. This doesn't mean we're not a competitive league. But if you're here to use exploits in the game to get an advantage over others and cause dissension in the league, you're in the wrong league. The League Office will discuss any complaints about other owners and remove the owner in question from the league if it deems it necessary.

3. Sim Scheduling & Exporting

3.1. Regular season Sims will be run on a Monday/Wednesday/Friday schedule with exports due at a time announced by the commissioner/simmer. Deadlines for all transactions (cuts, trades, FA pickups) will be at sim time on those respective days, or at a time designated by the commissioner in the league announcement forum, generally in the preceding Sim's announcement thread. Exports can be submitted after the deadline and still may be used if the Sim has yet to be run, but there is no guarantee that an export submitted after the deadline will be used. Trades posted after the deadline may be processed, if noticed, or they may be processed during the next Sim period.

3.2. The league uses an export tracker for the owners' convenience. After exporting, check the export tracker to see if has been received. If it's not in the export tracker, it will not be imported.

3.3. Sims are run in half-month blocks (with the exception of the playoffs). Short Sim periods may be used to get the league to the All-Star break, Trading Deadline (8/1), roster expansion period (9/1), or other deadlines at the commissioner's discretion. Playoffs are simmed one series at a time, first the divisional series, then the league championship, then the OTBA championship. The divisional series is 5 games, while the league and OTBA championships are 7 games. Playoff simulations will not follow the M/W/F routine schedule, but will instead be completed when all playoff teams have exported and the commissioner has time, to be no later than two days (not including weekends and holidays) after completion of the previous round.

4. Transactions - Trades and Contracts

4.1. Both teams must agree to a trade for it to be processed. Generally, one team will post the trade, and the other will agree to it on the message board. The full player name, position he is labeled in the game, and his current level within the organization should all be listed in the trade thread. Without this information, the trade may be delayed or canceled. Trades must be confirmed by both parties prior to the simulation in order for the trade to be processed, with exceptions possible at the commissioner's discretion.

4.2. Trades are processed before the Sim is run; with players being placed in the default places OOTP places them (see #4). It is up to the commissioner's discretion whether to accept instructions from the trading teams for placement of newly acquired players. Instructions should be posted in the trade thread itself.

4.3. The trade deadline is 8/1 in the game. There will be no trades processed after this date in the game, until the date in the offseason in which eligible players file for free agency. Trades can be agreed to on the boards before this time, but the commissioner will not process them until the trade ban is lifted the day free agents file.

4.4. Owners release players, offer free agent contracts, and offer contract extensions within the game; no forum action is required.

4.5. In the event that a player has his DFA time expire while the commissioner is simulating, the commissioner may edit the team's roster at his discretion, or may simply release that player unless the owner has informed the commissioner to perform a different transaction.

4.6. Players signed as free agents in the offseason may not be traded until June 1 of the first season he is with his new team. Players signed as free agents after the start of the season may not be traded until June 1 of that season or after he has been with his team for 30 days, whichever is longest.

4.7. As of the 2052-53 offseason, the following stipulations apply to team option years on contracts:

Team option years must meet BOTH of the following criteria:
1) Be no more than $5 million higher than the last guaranteed year salary
2) Be no more than a 60 percent increase from the last guaranteed year.

Team options should also include a buyout that is equal to no less than 10 percent of the option year amount. In the event there is more than one team option year, the buyout only needs to be applied to the final team option year.

If a new contract includes team option years that violate the $5 million/60 percent rule, the commissioner will change the team option year(s) to guaranteed year(s). The commissioner will also add buyouts (10 percent) to team option years that don't include them. No other punishment will be given unless it becomes a repeated problem.

4.8 As of the 2053-54 offseason, the following stipulations apply to vesting option years on contracts:

Vesting options maximums:

Plate appearances - 600
Games played - 150
Innings pitched - relievers - 80
Innings pitched - starters - 200
Games started - relievers - can't use this option at all
Games started - starters - 25
Games finished - relievers - 30
Games finished - starters - can't use this option at all

Incentives:

No trade clause - can't use them
Plate appearance bonus - no more than 600 PA and no more than 25% of the annual average salary or $2 million, whichever is higher
Innings bonus - no more than 80 for relievers, 200 for starters, and no more than 25% of the annual average salary or $2 million, whichever is higher
Games played bonus - no more than 150 and no more than 25% of the annual average salary or $2 million, whichever is higher
Ramage/Albaugh award bonus - no more than $1 million
All Star bonus - no more than $500,000

5. Settings

5.1. Basic Setup
* Financials are enabled.
* Scouts/Coaches are off.
* DH for both leagues
* Simulate Minors is enabled.
* Ability Ratings are set to 1-10 scale.
* Talent Ratings are set to 1-10 scale.
* Other Ratings are set to 1-10 scale.
* Ratings above the maximum (10) are displayed.
* Star rating system is enabled.

5.2. Financial Setup
* Salary Cap: None
* Salary Minimum Cap: None
* Team Cash Maximum: $47,800,000.
* Minimum Player Salary: $300,000
* 40-man Roster Rule: Enabled.
* Waivers: Enabled.
* Minor League Option Years: Enabled.
* Rule 5 Draft: Enabled.
* Salary Arbitration: Enabled.
* Minor League Free Agents: Enabled.

5.3. The team minimum salary will be enforced at the end of each season. Any team not meeting the salary floor will be subject to a fine of two times the difference between the minimum salary and the team's actual salary. Strict enforcement will begin with the 2012 season. Teams must be in the league for 4 seasons prior to being required to meet the floor (protection for expansion teams).

6. Stadiums

6.1. New owners. New owners will have to have until their first opening day to submit a new stadium. Teams not submitting a new stadium risk having the most generic stadium ever made for them, with an original name like [Team Nickname] Stadium.

6.2. Park factors. Park factors will be determined by using Gambo's/Dark Horse's stadium converter spreadsheet. Those creating/redesigning stadiums must use this spreadsheet to enter dimensions and arrive at park factors. Park factors which are not a product of this spreadsheet will not be accepted. Submitted factors are subject to the following rules: RAVG and LAVG ratings must be between 88-112. RHR, LHR, 2B, and 3B ratings must be between 70-130. Stadiums not within these ranges will be rejected.

6.3. Capacity. Stadiums have a default capacity of 45,000

6.4. New stadiums may be open air grass, open air turf, or dome turf. Retractable stadiums are considered an upgrade, and may be purchased for an additional $6 million in cash, or by subtracting 3000 seats in capacity.

6.5. Seating upgrades. A team can expand its stadium's seating capacity by 500 seats for a cost of $1 million cash, with a maximum of $10 million (5000 seats) per season, and a cap of 60,000 capacity for any stadium. Owners may upgrade stadiums in this manner at any time after the team has played its final home game of the season (postseason included) and before spring training begins. The money will be subtracted from the team's cash balance immediately at the time of the request.

6.6. New stadium construction. Current owners who want new stadiums must wait until their current stadiums are at least 5 seasons old before requesting a new stadium. A new stadium is free to the team (hooray taxpayers!), but any seat upgrades from the previous stadium are lost.

6.7. Remodeling. A team may change park dimensions at a cost of $5 million + $100,000 * total points of park factors changed, with RHB and LHB factors counting separately for applicable factors. For example, if an owner remodels a stadium to change HR LHB from .96 to 1.00, HR RHB from .97 to 1.01 and doubles from 1.04 to 1.00, the total cost would be $5 million + $100,000*12, or $6.2 million.

7. Expansion

7.1. Expansion will take place when the league as a whole approves of it and there are enough active current owners and potential future owners to justify it.

7.2. The league will expand by two teams when it does expand, holding an expansion draft to fill the two new team's rosters. The expansion draft will last three rounds, with each team losing a maximum of one player in each round. Either expansion team can stop at any time during the draft.

7.3. Players selected in the expansion draft have their entire contracts made the responsibility of the selecting team.

7.4. Expansion teams can trade players selected in the draft immediately to any team.

8. Relocation

8.1. New owners can relocate and rename their team the following off-season after acquiring the team. For instance, if a new owner comes in during the middle of the 2007 season, he/she will be able to rename the team for the 2008 season. If an owner takes over a team during the 2008 off-season, he/she will be able to rename the team for the 2009 season.

8.2. Existing team owners wishing to rename and relocate their team may do so only with League Office permission, and only after 10 years at the original location.

8.3. Those relocating teams must submit a new stadium and logo before the season flips.

9. League Office

9.1. The League Office consists of the commissioner, the assistant commissioners, the league presidents, and the commissioners emeritus. The League Office discusses issues and potential changes in the league before discussing them with the league as a whole. League officers may be asked to handle Sim running responsibilities if the commissioner is unable to fulfill them. If you have a conflict with another owner or the League Office, please direct your issues to your respective League President first.

10. Rosters

10.1.Teams in the league are required to field a 25 man roster at the major league level. There is no minimum for the amount of players to be kept on the 40 man roster, outside of having 25 players on it (for the 25 man roster). There is no minimum amount of players for teams to have at the minor league level. The roster maximums for the minor league levels are:
a. AAA: 30 players
b. AA: 30 players
c. A: 35 players
d. Short-season A: 40 players

10.2.Teams that run a Sim with one or more players short of 25 on the 25 man roster will be notified and asked to add additional players to their 25 man roster. Teams that run several sims short of 25 men on their 25 man roster in a row run the risk of having players moved to their 25 man roster without their permission and may be considered "inactive", running the risk of replacement as owners.

11. Off season

11.1.Upon completion of the OTBA Championship, there will be a small amount of time given to teams for final contract extension offers and releases. Teams wishing to not offer arbitration to arbitration eligible players should release them during this time.

11.2.Once the season is flipped (moved on to the next season), teams are committed to the arbitration salaries given to their arbitration eligible players.

11.3.The amateur draft will run  via Online Utilities for a designated period of time, with any rounds not completed within that time being simulated. The commissioner will make a good faith effort and use clock rules that encourage the completion of at least two rounds, and preferably three or four, of the draft on the boards. The rule 5 Draft will be run via in-game list. Teams are not required to make a Rule 5 selection, but must protect all players they do not wish to lose by placing them on the 40-man roster.

11.4.Note that free agency is an ongoing process in OOTP in post-6.5 versions. There may be some dedicated FA sims during peak times, such as the winter game months, but offers can be submitted in any export.

11.5.Spring training will be spread across two simulations.

11.6.Export trackers are now available to verify that FA exports have been received on the server. It is the responsibility of each owner to ensure that their FA exports are sent in.

12. Salary Cap Violations

12.1.Salary Cap - Any team in violation of the league's salary cap will be given one simulation period to fix it without penalty. This grace period is awarded solely at the commissioner's discretion and may be denied for any reason towards the good of the league, including abuse of the policy. This grace period shall not be awarded during the period that is past the trading deadline but before the end of the playoffs.
2. Any team in violation of the league's salary cap at the end of any grace period, or immediately in the case a grace period is not granted, will undergo the following remedies, enacted by the commissioner, in the order listed:
A. A fine of $1 million immediately upon expiration of grace period
B. If team remains above cap one Sim after fine outlined in (1): Release of
player(s), at commissioner's discretion, to bring team below cap, accompanied by
another $1 million fine.

12.2.Any habitual salary cap violator, as determined by the commissioner, is subject to punishments above those outlined above, including but not limited to: larger fines, forfeiture of draft picks, and removal from league. This punishment is at the discretion of the commissioner and subject to review by the League Officers.


13. Appeals Process

13.1.All punitive league measures are subject to appeal. To appeal, an owner must submit, via private message to the commissioner, a statement with the following information: decision being appealed, reason for appeal / reason for disagreement with league decision, and suggested remedy in lieu of commissioner decision. Within two days of receipt, the commissioner must forward this PM to the members of the League Council or create a thread in the League Office forum (confidential to League Officers) with the contents of the PM displayed. The League Council will vote within 2 days of receipt (4 days of appeal submission) whether to approve or deny the appeal, or enact a compromise between the appeal request and the initial punishment.

14. Play Testing

14.1.The league is to be play tested by the commissioner before every season and league output adjusted to be similar to the following. Some variation is acceptable, but should stay within a reasonable range (maximum variation should be approximately .50 ERA and .010-.020 in all batting rates).

14.1.1. Batting Lines: .267/.327/.406 for DH leagues; .252/.319/.374 for non-DH
B. Home Run Rates: 35.5 AB per HR for DH leagues; 46.2 AB per HR for non-DH
C. Double Rates: 21.7 AB per 2B for DH leagues; 23.0 AB per 2B for non-DH
D. Triple Rates: 146 AB per 3B for DH leagues; 150 AB per 3B for non-DH
E. Stolen Base Rates: 100-150 SB per team per season
F. Pitching ERA: 4.15 ERA for DH leagues; 3.59 for non-DH
G. K/9 Rates: 5.31 K/9 for DH leagues; 5.50 for non-DH
H: BB/9 Rate: 3.33 BB/9 for DH leagues; 3.28 for non-DH
I: HR/9 Rate: .97 HR/9 for DH leagues; .73 for non-DH
J. Runs per game: 4.56 for DH leagues; 4.07 for non-DH
« Last Edit: December 02, 2014, 06:50:22 AM by Green & Gold Heart »

Offline BleedingCubbyBlue

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Re: OTBA Lague Rules
« Reply #1 on: October 14, 2012, 12:43:36 PM »
Edited for formatting

Offline Green & Gold Heart

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Re: OTBA League Rules
« Reply #2 on: December 28, 2013, 03:43:15 PM »
Need to add
Remove this post when done

There's got to be maximums in place so here they are.

Vesting options maximums:

Plate appearances - 600
Games played - 150
Innings pitched - relievers - 80
Innings pitched - starters - 200
Games started - relievers - can't use this option at all
Games started - starters - 25
Games finished - relievers - 30
Games finished - starters - can't use this option at all

Incentives:

No trade clause - can't use them
Plate appearance bonus - no more than 600 PA and no more than 25% of the annual average salary or $2 million, whichever is higher
Innings bonus - no more than 80 for relievers, 200 for starters, and no more than 25% of the annual average salary or $2 million, whichever is higher
Ramage/Albaugh award bonus - no more than $1 million
All Star bonus - no more than $500,000
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Offline Green & Gold Heart

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Re: OTBA League Rules
« Reply #3 on: December 28, 2013, 03:44:16 PM »
Need to add
Remove this post when done

Beginning in the 2052-53 offseason, the following rule applies to all player contracts (both free agent contracts and contract extensions):

Team option years must meet BOTH of the following criteria:
1) Be no more than $5 million higher than the last guaranteed year salary
2) Be no more than a 60 percent increase from the last guaranteed year.

Team options should also include a buyout that is equal to no less than 10 percent of the option year amount.

If a new contract is in violation of this, the commissioner will change the team option year(s) to guaranteed year(s). The commissioner will also add buyouts (10 percent) to team option years that don't include them. No other punishment will be given unless it becomes a repeated problem.
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Offline Green & Gold Heart

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Re: OTBA League Rules
« Reply #4 on: May 31, 2016, 08:23:33 AM »
LCG and Gollum, this is the current league rules thread. Yes, you get a new stadium! There is no spreadsheet though.
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Offline eriqjaffe

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Re: OTBA League Rules
« Reply #5 on: May 31, 2016, 11:56:05 AM »
Also, you are welcome to move your teams during the offseason.  In order to keep OOTP's record-keeping happy, I generally like to move franchises after the almanac generates on 1/1.  So if you want to relocate, please send me the necessary information by the time I run that sim.  Same goes for relocating your minor league teams.  If you have logos & uniforms all the better, although I reserve the right to get my design on if you don't have anything ready (at least as a placeholder).

Offline Green & Gold Heart

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Re: OTBA League Rules
« Reply #6 on: May 31, 2016, 12:09:19 PM »
I think you actually have to wait until pre-season, as that's when standing reset.
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